P+ - Donkey Kong - Common Subroutine 0xb644
- CreateInterrupt { interrupt_id: Some(10022), action: PassiveWallJump, requirement: (TouchingAFloorWallOrCeiling value(6)) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x5219) LessThan InternalConstantInt (0x5a0c)))
- PreviousInterruptAddRequirement((InternalConstantInt(FramesSinceShield2) GreaterThanOrEqual InternalConstantInt (0x5a0d)))
- PreviousInterruptAddRequirement((InternalConstantInt (0x5215) LessThan InternalConstantInt (0x5a0e)))
- PreviousInterruptAddRequirement(not(Unknown(10019)))
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: Some(10021), action: PassiveWallJump, requirement: (TouchingAFloorWallOrCeiling value(6)) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x5219) LessThan InternalConstantInt (0x5a0c)))
- PreviousInterruptAddRequirement((InternalConstantInt(FramesSinceShield2) GreaterThanOrEqual InternalConstantInt (0x5a0d)))
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc45)))
- PreviousInterruptAddRequirement(not(Unknown(10019)))
- PreviousInterruptAddRequirement(InAir)